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HumanitZ – Community Wiki

A survival-focused, player-maintained knowledge base for the world of HumanitZ.
Built with love by survivors, for survivors.


🏠 Base Building

Turning ruins into something that resembles home.


1. Choosing a Location

When picking a base spot, consider:

  • Access – near good loot routes but not in the middle of them.
  • Defensibility – choke points, fences, limited entry paths.
  • Escape routes – you need backup exits.
  • Vehicle space – future-proof for garages and parking.
  • Farming potential – open ground or nearby plots.

2. Base Types

🏚️ Safe House
  • Minimal modifications to an existing building.
  • Focus on:
    • Door/ window reinforcement.
    • Basic storage.
    • Sleeping area.
  • Good for early game or nomadic play.
🏰 Fortified Base
  • Multiple layers of defense.
  • Dedicated crafting, storage, farming and vehicle zones.
  • Used for long-term survival worlds or co-op groups.
🧭 Outposts / Forward Camps
  • Small, lightly stocked shelters near distant POIs.
  • Allow multi-day operations far from the main base.

3. Materials & Upgrade Paths

Describe here:

You can later add tables like:

Tier Material Use Notes
1 Wood Basic walls, doors Fast, weak
2 Metal Reinforced structures Slower, stronger
3 Concrete/Advanced High-end defense Very resource intensive

4. Core Base Modules

πŸ“¦ Storage

πŸ”§ Crafting Zone

🌾 Farming / Food Production

πŸš— Vehicle Area


5. Defensive Design

Basic defensive concepts:

  • Funnels: force enemies through narrow entries.
  • Kill zones: overlapping fields of fire.
  • Fallback layers: inner doors/walls to retreat behind.
  • Noise management: know which activities draw attention.

Add specifics as the building system is tested more (what zeeks can/can’t break, etc.).


See also πŸ”§ Loot & Crafting β€’ πŸ—ΊοΈ Map & Environments


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