πΊοΈ Map & Environments
The world layout, biomes, and how the environment shapes risk.
1. Biome Overview
Use this to describe the main region types:
- Rural / countryside
- Forests
- Lakes / rivers
- Suburbs
- Towns / cities
- Industrial or special zones
For each, document:
- Typical loot quality
- Zeek density
- Vehicle accessibility
- Base suitability
2. Points of Interest (POIs)
POI Categories
- Residential blocks
- Police / military areas
- Hospitals/clinics
- Gas stations
- Industrial yards
- Unique story locations
Later you can add:
| POI | Region | Threat | Loot Focus | Notes |
|---|
3. Vehicles & Travel
Key questions to document:
- Where vehicles commonly spawn.
- What parts they require (tires, fuel, battery, etc.).
- How durability, collisions, and repairs work.
- Fuel availability and management.
Vehicles drastically change your risk profile and route planning.
4. Weather & Day/Night Cycle
- Daytime: better visibility, more patrol routes.
- Nighttime: harder navigation, potential stealth advantages, increased tension.
- Weather: rain, storms, maybe snow or fog depending on version.
Track:
- Exact duration of day/night.
- Weather frequency and effects.
- Special interactions (e.g. sound dampening, visibility reduction).
Travel smart, then fight smart. Return to π Home