π§ Loot & Crafting
Turning trash into tools, weapons, and infrastructure.
1. Loot Categories
Typical categories:
- Weapons (melee, ranged)
- Gear (tools, armor, backpacks, attachments)
- Consumables (food, water, meds)
- Materials (wood, scrap metal, chemicals, etc.)
- Special items (keys, rare components, quest/lore items)
You can later mirror or expand on the categories used in the official wiki.
2. Crafting Basics
High-level loop:
- Scavenge raw materials from the world.
- Refine materials at basic crafting stations.
- Assemble gear, weapons, or structures at more advanced stations.
- Maintain weapons/gear with repair kits and spare parts.
Accessing Crafting (placeholder)
Document here:
- Which key or UI tab opens the crafting interface.
- How to see required ingredients for each recipe.
- Queue/processing time behavior.
- Any skill/profession effects on crafting.
3. Crafting Stations
Create tables per station as you fill in more detail.
πͺ Example: Workbench
| Aspect | Notes |
|---|---|
| Purpose | General crafting, weapon upgrades, basic gear. |
| Location | Crafted or found at certain structures. |
| Upgrades | TBD β document whether there are tiers. |
π¬ Example: Chemistry Station
| Aspect | Notes |
|---|---|
| Purpose | Meds, treatments, chemicals, gunpowder, etc. |
| Input | Chemicals, components, special drops. |
| Output | Infection treatment, painkillers, gunpowder, etc. |
π³ Example: Cooking Station / Campfire
| Aspect | Notes |
|---|---|
| Purpose | Cooking meat, boiling water, basic food recipes. |
| Risks | Smoke/light drawing attention, resource cost. |
4. Example Recipe Tables (Skeleton)
You can populate these from in-game tests and the official wiki.
πΉ Basic Recipes
| Product | Ingredients | Station | Notes |
|---|---|---|---|
| Arrows | Wood x2, etc. | Workbench | Early-game ranged ammo. |
| Fire Arrows | Wood x2, liquor, etc. | Workbench | Fire-based, higher utility. |
| Lockpick | Scrap metal, screwdriver, etc. | Workbench | Access locked containers. |
π Chemistry Recipes
| Product | Ingredients | Effects |
|---|---|---|
| Infection Treatment | [ingredients] | Treats infection. |
| Medkit | [ingredients] | Restores health quickly. |
| Painkillers | [ingredients] | Reduces pain, side effects TBD. |
| Gunpowder | [ingredients] | Used for ammo crafting. |
5. Loot Progression & Risk
Loot quality tends to scale with:
- Proximity to urban centers / POIs.
- Risk level (more zeeks, smaller escape windows).
- Map knowledge and route planning.
Common pattern:
Safer outskirts β basic supplies
Dangerous POIs β higher-end weapons, armor, and components
See also π« Weapons & Gear β’ π Base Building