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HumanitZ – Community Wiki

A survival-focused, player-maintained knowledge base for the world of HumanitZ.
Built with love by survivors, for survivors.


πŸ”« Weapons & Gear

Everything you hit with, get hit through, or carry your life in.


1. Gear Overview

β€œGear” includes:

  • Weapons (melee & ranged)
  • Armor & protective clothing
  • Backpacks & storage gear
  • Tools (axes, hammers, repair tools)
  • Attachments (scopes, silencers, etc., if present)
  • Utility items (lockpicks, repair kits, etc.)

2. Weapon Classes

πŸͺ“ Melee Weapons

Type Role Notes
Light (knives, small blades) Fast, low stamina cost Good vs single targets.
Medium (machetes, bats, axes) Balance of speed/damage Standard choice.
Heavy (sledgehammers, big axes) High damage, high stamina cost Better for strong enemies/structures.

πŸ”« Firearms

Class Typical Use Notes
Pistols Backup, close quarters Lower noise than rifles (depending on game).
Shotguns Close-range deletion Limited effective range.
SMGs High fire rate, mid damage Ammo hungry.
Rifles Medium-long range Strong single-target damage.
Snipers / Special Long-range precision Rare ammo, niche use.

Add actual weapon names, stats, and images as you collect them.


3. Ammunition

Create a real table using in-game data later.

Ammo Type Used By Notes
9mm Pistols/SMGs Common early ammo.
.45 ACP Pistols Higher stopping power.
.308 Win Hunting rifle Long-range, high damage.
.50 Cal High-end weapons Rare, end-game ammo.

4. Armor & Clothing

Armor Tiers (placeholder)
  • Basic clothing (minimal protection, warmth only).
  • Light armor (small damage reduction, moderate mobility).
  • Heavy armor (high protection, lower mobility).
  • Special sets (unique bonuses or resistances).

Track specific items here as they are catalogued.


5. Backpacks & Carry Weight

Carry capacity is a big part of risk vs reward.

Backpack Tier Capacity Notes
Small Pack Low Early scavenge runs.
Medium Pack Moderate General-purpose.
Large Pack High Deep raids, heavy loot.

Note any penalties (movement, stamina) for heavier gear once confirmed.


6. Tools & Utility Gear

Examples:

Replace with exact item names/stats later.


7. Gear Progression Strategy

Common progression path:

  1. Any melee + small firearm + basic backpack.
  2. Reliable melee with good stamina efficiency + mid-tier firearm.
  3. Upgraded backpack + armor set + tool coverage (axe, repair, etc.).
  4. Specialized builds: stealth, melee bruiser, marksman, vehicle-focused, etc.

For enemies’ side of the equation, see 🧟 Enemies & Threats


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