π§ Enemies & Threats
Everything trying to turn you into one of them (or a corpse).
1. Zeeks (Zombies)
βZeeksβ are the primary enemy type in HumanitZ.
They vary by:
- Speed
- Durability
- Awareness / aggro range
- Special abilities (if present)
Example Zeek Types (placeholder)
- Shamblers β slow, weak, common.
- Runners β fast, fragile, dangerous in groups.
- Armored / Tough β slower, high HP.
- Specials β unique abilities (spits, grabs, etc. β confirm per game version).
Fill in with actual in-game types, names, and behaviours as documented.
2. Wildlife & Animals
Document animals that:
- Attack on sight.
- Flee and are hunted for resources.
- Pose special risks (e.g. bleeding, disease).
3. Environmental Threats
- Weather (cold, storms).
- Darkness/night.
- Hunger, thirst, exposure.
- Falling, vehicles, explosives, fire, etc.
List known environmental dangers, damage values, and mitigation strategies.
4. Combat Behaviour & Escalation
Questions to answer as the wiki grows:
- How do zeeks detect you? (sight, sound, both?)
- How long do they chase?
- Do they respawn around noise, bodies, or over time?
- Can they damage player-built structures, and how quickly?
Use this section for tested behaviour and patch-specific notes.
5. Threat Rating by Area
You can build a table like:
| Area Type | Threat Level | Notes |
|---|---|---|
| Rural outskirts | Low | Fewer zeeks, less loot. |
| Small towns | Medium | Mixed loot and risk. |
| City centers | High | Dense zeeks, best gear. |
| Special POIs | Very High | Boss-level difficulty, unique loot. |
For how to survive against these, see π‘ Tips & Strategy